Archive for the ‘Nintendo Wii Learning’ Category

The Evolution of Mobile Teaching and Learning (Paperback)

The Evolution of  Mobile Teaching and Learning (Paperback)

The information era in which we currently live is changing the culture of education. The use of information technologies has resulted in new opportunities that are rapidly growing to include mobile learning, an evolution of distance learning characterized as a paradigm shift from d-learning (distance) to e-learning (electronic) to m-learning (mobile). ... read more

Brain Quest DVD Game

Brain Quest DVD Game

From the Manufacturer
Brain Quest DVD Game Ages:8-10
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Changing Software Development: Learning to Become Agile (Paperback)

Changing Software Development: Learning to Become Agile (Paperback)

Changing Software Development explains why software development is an exercise in change management and organizational intelligence.  An underlying belief is that change is learning and learning creates knowledge.  By blending the theory of knowledge management, developers and managers will gain the tools to enhance learning and change to accommodate new innovative approaches such ... read more

Let’s Tap

Let’s Tap

Amazon.com
Get ready to tap your way to success as you experience a whole new way to play the Wii. In Let’s Tap, you’ll place your Wii Remote on a box or other flat surface and use the tapping of your fingers around the Wii ... read more

Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)

Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers (Pfeiffer Essential Resources for Training and HR Professionals) (Hardcover)

Review
“The big contribution of Gadgets, Games, and Gizmos for Learning to the field is that it provides direct linkages between the brain drain of the onrushing boomer retirement and the range of technologies, tools, and methodologies required to combat it.” —Mark Oehlert, learning strategy ... read more

Brain Quest: Grades 3-5

Brain Quest: Grades 3-5

Studio: Peace Arch Home Entertain Release Date: 12/04/2007
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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition (Paperback)

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition (Paperback)

No description for this product could be found, but have a look over at Amazon for reviews and other information.

Mobile Technology for Children: Designing for Interaction and Learning (Morgan Kaufmann Series in Interactive Technologies) (Paperback)

Mobile Technology for Children: Designing for Interaction and Learning (Morgan Kaufmann Series in Interactive Technologies) (Paperback)

Review
“Allison Druin, who I consider the seminal HCI researcher in children and emerging technologies — has brought together other experts from the key perspectives on children and mobile technologies, and through these experts the reader has a chance to glimpse our future as these children are creating ... read more

VBOT: The Radio Control Transforming Car To Robot by Learning Curve

VBOT: The Radio Control Transforming Car To Robot by Learning Curve

* 2-in-1 toy transforms from vehicle to robot with push of button
* Makes sounds to go with actions and plays music from MP3 players
* Remote control with 6 robot action buttons and 6 pre-programmed action sequence buttons
* Includes remote control, MP3 jack, and Velcro strap
* Recommended for ages 8 ... read more

Jumpstart Pet Rescue

Jumpstart Pet Rescue

Join the JumpStart friends in a rich world full of learning, music, and creativity! JumpStart Pet Rescue contains 5 Discovery worlds where Preschoolers navigate through 5 stories in a search for lost pets. Each Discovery world contains a guided story told by one of the JumpStart friends, leading children on a learning adventure ... read more